Pokemon Mansion 1F
4 wild Pokémon across 1 encounter method. 1 trainer battle.
Travel Routes
|
Route
|
Destination
|
Landing
|
|---|---|---|
| Exit | Outside | — |
| Exit | Pokemon Mansion 2F | Tile 5, 10 |
| Exit | Pokemon Mansion B1F | Tile 23, 22 |
Repel Planning
If your lead Pokémon is above a wild level, Repel skips it. These checkpoints show what disappears completely.
Grass
3 useful lead levels.
|
Lead Level
|
Fully Blocked
|
Still Possible
|
|---|---|---|
| Lv 27 |
GRIMER
1 species blocked |
3 species |
| Lv 38 |
RATTATA, RATICATE, GRIMER
3 species blocked |
1 species |
| Lv 39 |
RATTATA, RATICATE, GROWLITHE, GRIMER
4 species blocked |
0 species |
Wild Encounters
Items And Rewards
|
Item
|
Source
|
Cost
|
|---|---|---|
| CARBOS |
Pickup
|
— |
| ESCAPE ROPE |
Pickup
|
— |
| MOON STONE |
Hidden Pickup
|
— |
Special Pokémon
Trainer Roster
Trainer
2 Pokémon