Pokemon Mansion 3F
4 wild Pokémon across 1 encounter method. 2 trainer battles.
Travel Routes
|
Route
|
Destination
|
Landing
|
|---|---|---|
| Exit | Pokemon Mansion 2F | Tile 25, 14 |
| Exit | Pokemon Mansion 2F | Tile 6, 1 |
| Exit | Pokemon Mansion 2F | Tile 7, 10 |
| Pitfall | Pokemon Mansion 1F | Tile 16, 14 |
| Pitfall | Pokemon Mansion 1F | Tile 16, 14 |
| Pitfall | Pokemon Mansion 2F | Tile 18, 14 |
Location Rules
Hole drops
The three holes on this floor send you to lower floors.
|
Hole
|
Drops to
|
|---|---|
| West hole | Pokemon Mansion 1F |
| Center hole | Pokemon Mansion 1F |
| East hole | Pokemon Mansion 2F |
Repel Planning
If your lead Pokémon is above a wild level, Repel skips it. These checkpoints show what disappears completely.
Grass
3 useful lead levels.
|
Lead Level
|
Fully Blocked
|
Still Possible
|
|---|---|---|
| Lv 39 |
GRIMER
1 species blocked |
3 species |
| Lv 42 |
GRIMER, MUK
2 species blocked |
2 species |
| Lv 44 |
GRIMER, RATTATA, RATICATE, MUK
4 species blocked |
0 species |
Wild Encounters
Items And Rewards
|
Item
|
Source
|
Cost
|
|---|---|---|
| IRON |
Pickup
|
— |
| MAX POTION |
Pickup
|
— |
| MAX REVIVE |
Hidden Pickup
|
— |