Pokemon Mansion B1F
4 wild Pokémon across 1 encounter method. 2 trainer battles.
Travel Routes
|
Route
|
Destination
|
Landing
|
|---|---|---|
| Exit | Pokemon Mansion 1F | Tile 21, 23 |
Repel Planning
If your lead Pokémon is above a wild level, Repel skips it. These checkpoints show what disappears completely.
Grass
4 useful lead levels.
|
Lead Level
|
Fully Blocked
|
Still Possible
|
|---|---|---|
| Lv 25 |
DITTO
1 species blocked |
3 species |
| Lv 39 |
GRIMER, DITTO
2 species blocked |
2 species |
| Lv 42 |
GRIMER, DITTO, MUK
3 species blocked |
1 species |
| Lv 47 |
RATICATE, GRIMER, DITTO, MUK
4 species blocked |
0 species |
Wild Encounters
Items And Rewards
|
Item
|
Source
|
Cost
|
|---|---|---|
| FULL RESTORE |
Pickup
|
— |
| RARE CANDY |
Pickup
|
— |
| SECRET KEY |
Pickup
|
— |
| TM14 (Blizzard) |
Pickup
|
— |
| TM22 (Solarbeam) |
Pickup
|
— |
| RARE CANDY |
Hidden Pickup
|
— |