Route 19
2 wild Pokémon across 1 encounter method. 4 trainer battles.
Route 19 Guide
Route 19 is the first southern sea route out of Fuchsia, pushing you into the long surf chain toward Cinnabar.
Travel the route
This road leaves Fuchsia City and starts the water run that eventually reaches Cinnabar Island. It is the moment southern Kanto stops being land travel and turns into a coastal crossing.
What matters here
What matters here is commitment. Once you choose the surf route, you are really choosing the southern sea lane instead of the inland city web.
Come back later
Come back when you want the sea path to Cinnabar, more water-route cleanup, or another southern Kanto loop that avoids Cycling Road.
Travel Routes
|
Route
|
Destination
|
Landing
|
|---|---|---|
| Connection | Fuchsia City | — |
| Connection | Route 20 | — |
| Exit | Route 19 Fuchsia Gate | — |
Location Rules
Things To Know Before You Explore
Use these as quick checks before you talk to people, claim gifts, or try a blocked path.
Come back after finishing cinnabar rocks cleared
This place changes after that part of the story.
Move the story forward, then come back here.
Come back after finishing cinnabar rocks cleared
This place changes after that part of the story.
Move the story forward, then come back here.
Come back after finishing cinnabar rocks cleared
This place changes after that part of the story.
Move the story forward, then come back here.
Special Events And Services Here
Some spots here can move you, change the area, or trigger a special event or service.
The map can physically change
The layout here can change later in the story.
Check back after a big story event to see if the path or room changed.
Map Movement Tips
These clues come from the map tiles, so they are handy when you are planning which moves or paths matter here.
Surf opens water paths here
Water tiles can become paths once you can Surf.
Bring a Surf user after earning Fog Badge if you want every shoreline path.
One-way ledges shape the route
These ledges let you jump down but not climb back up from the same spot.
Look before you hop if you are collecting items or avoiding trainers.
Repel Planning
If your lead Pokémon is above a wild level, Repel skips it. These checkpoints show what disappears completely.
Water
1 useful lead levels.
|
Lead Level
|
Fully Blocked
|
Still Possible
|
|---|---|---|
| Lv 36 |
TENTACOOL, TENTACRUEL
2 species blocked |
0 species |
Wild Encounters
Water
2 species.
|
Pokémon
|
Levels
|
Chance
|
|---|---|---|
| Lv 30-35 | 90% | |
| Lv 35 | 10% |
Fishing
Odds shown per cast.
OLD ROD
Fishing group: Shore.
GOOD ROD
Fishing group: Shore.
SUPER ROD
Fishing group: Shore.
Items And Rewards
|
Item
|
Source
|
Cost
|
|---|---|---|
| No items or rewards are listed for this location. | ||
Special Pokémon
Trainer Roster
Trainer
2 Pokémon
Trainer
4 Pokémon
Party
-
Lv 26
-
Lv 28
-
Lv 30
-
Lv 28
Trainer
2 Pokémon
Trainer
1 Pokémon
Party
-
Lv 34