Olivine Port
2 wild Pokémon across 1 encounter method.
Olivine Port Guide
Olivine Port is the Johto boarding point for the Fast Ship and the practical link that makes Kanto feel close enough to visit regularly.
What this place does
Use the port once the ticket side of the story opens up. Until then it is mostly scenery; after that, it becomes one of the most useful travel nodes in the game.
Best time to visit
The port matters because it turns Johto and Kanto into regions you can actively commute between instead of separate halves of a long adventure.
Why it stays useful
Come back whenever the ship schedule matters or when you want the fastest clean handoff from Johto's west coast to Kanto.
Travel Routes
|
Route
|
Destination
|
Landing
|
|---|---|---|
| Exit | Fast Ship 1F | — |
| Exit | Olivine Port Passage | — |
Location Rules
Things To Know Before You Explore
Use these as quick checks before you talk to people, claim gifts, or try a blocked path.
Come back after finishing temporary until map reload 1
This place changes after that part of the story.
Move the story forward, then come back here.
Come back after finishing fast ship first time
This place changes after that part of the story.
Move the story forward, then come back here.
Come back after finishing temporary until map reload 1
This place changes after that part of the story.
Move the story forward, then come back here.
Come back after finishing temporary until map reload 2
This place changes after that part of the story.
Move the story forward, then come back here.
Come back after finishing fast ship first time
This place changes after that part of the story.
Move the story forward, then come back here.
Weekday matters
Some things here only happen on certain weekdays.
Try another day if the person or reward is missing.
Bring S.S. Ticket
You need S.S. Ticket before this can happen.
Keep S.S. Ticket in your Bag before you try this.
Come back after finishing temporary until map reload 1
This place changes after that part of the story.
Move the story forward, then come back here.
Come back after finishing fast ship first time
This place changes after that part of the story.
Move the story forward, then come back here.
Weekday matters
Some things here only happen on certain weekdays.
Try another day if the person or reward is missing.
Bring S.S. Ticket
You need S.S. Ticket before this can happen.
Keep S.S. Ticket in your Bag before you try this.
Facing direction matters
You may need to stand in the right spot and face the right way.
Reposition and face the target before pressing A.
Special Events And Services Here
Some spots here can move you, change the area, or trigger a special event or service.
Scripted movement to Fast Ship 1F
A scene here can send you straight to Fast Ship 1F.
Expect the game to move you automatically when this happens.
Map Movement Tips
These clues come from the map tiles, so they are handy when you are planning which moves or paths matter here.
Surf opens water paths here
Water tiles can become paths once you can Surf.
Bring a Surf user after earning Fog Badge if you want every shoreline path.
Repel Planning
If your lead Pokémon is above a wild level, Repel skips it. These checkpoints show what disappears completely.
Water
1 useful lead levels.
|
Lead Level
|
Fully Blocked
|
Still Possible
|
|---|---|---|
| Lv 21 |
TENTACOOL, TENTACRUEL
2 species blocked |
0 species |
Wild Encounters
Water
2 species.
|
Pokémon
|
Levels
|
Chance
|
|---|---|---|
| Lv 15-20 | 90% | |
| Lv 20 | 10% |
Fishing
Odds shown per cast.
OLD ROD
Fishing group: Ocean.
GOOD ROD
Fishing group: Ocean.
SUPER ROD
Fishing group: Ocean.
|
Pokémon
|
Levels
|
Per Cast
|
|---|---|---|
| Lv 40 | 40% | |
| Lv 40 | 30% | |
| Lv 40 | 20% | |
| Lv 40 | 10% |
Items And Rewards
|
Item
|
Source
|
Cost
|
|---|---|---|
| PROTEIN |
Hidden Item
Search this exact hidden spot. |
— |