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Pokemon Silver Version

251 Pokémon, 251 moves, 368 locations, 495 trainers.

Pokemon Silver Version

Map Guide

Pinpoint trainers, items, hidden pickups, exits, puzzle spots, and special encounters on the real map.

Scroll the map to explore the full area.

Map guide for the current location

Location guide

New Bark Town Guide

New Bark Town is Johto’s breezy starting shore: your room above Mom’s kitchen, Elm’s Lab by the north path, Route 29 to the west, and the sea road waiting far to the east.

Wake to the west wind

New Bark's sign calls it "The Town Where the Winds of a New Beginning Blow," and the whole place feels built for departure. Your house, Elm's Lab, Elm's home, and the neighbor's house fit into a few bright steps, with open water on the edge of town and the road to Route 29 waiting to the west.

Start upstairs if you want the hometown flavor. The radio catches Professor Oak's show before the trip begins, the PC manages your room, and Mom's clean little kitchen downstairs makes New Bark feel like a real home base. When you come down, Mom sends you toward Elm and gives you the Pokégear, setting the day, the clock, and your first phone contact.

  • Take the Pokégear before you leave home.
  • Come back after Elm checks the Mystery Egg if you want Mom to save money.
  • Come home later if you want to adjust Daylight Saving Time or manage Mom's savings.

Answer Elm's call

Elm's Lab is the bright room pulling the whole town into motion. Pick Cyndaquil, Totodile, or Chikorita. Each starter is level 5 and holds a Berry. Elm asks you to visit Mr. Pokémon's House, adds his number to your Pokégear, and sends you west through Route 29 toward Cherrygrove City.

  • Want to compare them? Open Chikorita, Cyndaquil, or Totodile.
  • Elm adds his phone number after you pick a starter.
  • Elm's aide gives you a Potion before you leave.
  • After you bring the Mystery Egg back, the aide gives you 5 Poké Balls so catching can begin.

Take a lap before the grass

New Bark is small enough to sweep in a minute, but it is worth reading before you rush into the grass. The teacher near the west edge turns you back if you try to leave without a Pokémon. The fisher by the lower path talks about Elm's discovery. The red-haired visitor stands outside the lab, silent and sharp-edged, and shoves you away if you stare too long.

  • There are no trainer battles inside town; the first rival fight waits after the trip through Cherrygrove.
  • Read the signs for New Bark, your house, Elm's Lab, and Elm's house.
  • Go west to Route 29 when Elm sends you out.
  • The eastern waterline leads to Route 27, but that road belongs to a much later part of the adventure.

Bring the Mystery Egg home

The first errand brings New Bark back into the story almost immediately. After you meet Mr. Pokémon and receive the Mystery Egg, return through Cherrygrove. By the time you get home, Elm's lab has been shaken by the theft, the officer wants to hear about the red-haired boy, and Elm has new questions about the Egg.

  • Give the Mystery Egg to Elm before you set out again.
  • Talk to Mom afterward if you want her to save money while you travel.
  • Leave west again when you are ready for catching, Route 30, and the road toward Violet City.

Keep New Bark in your pocket

New Bark keeps calling you back long after the first morning. Elm's research, Mom's savings, and the quiet eastern sea all turn the hometown into a place you return to between bigger chapters.

First hour

Take the Pokégear, pick a starter, accept the Potion, and follow Route 29 toward Cherrygrove.

Town surprises

The teacher guards the grass, the fisher hints at Elm’s discovery, and the red-haired visitor watches the lab.

Why return

Elm, Mom, Togepi, the Master Ball, the S.S. Ticket, and the east road all bring you back home.

Travel Routes

Route
Destination
Landing
Connection Route 27
Connection Route 29
Exit Elms House
Exit Elms Lab
Exit Players House 1F
Exit Players Neighbors House

Location Rules

Things To Know Before You Explore

Use these as quick checks before you talk to people, claim gifts, or try a blocked path.

Come back after talking to Mom once the Mystery Egg quest is over

This place changes after that part of the story.

Move the story forward, then come back here.

Come back after giving Mystery Egg to Elm

This place changes after that part of the story.

Move the story forward, then come back here.

Come back after choosing a Pokémon from Elm

This place changes after that part of the story.

Move the story forward, then come back here.

Map Movement Tips

These clues come from the map tiles, so they are handy when you are planning which moves or paths matter here.

Surf opens water paths here

Water tiles can become paths once you can Surf.

Bring a Surf user after earning Fog Badge if you want every shoreline path.

Repel Planning

If your lead Pokémon is above a wild level, Repel skips it. These checkpoints show what disappears completely.

Water

1 useful lead levels.

Lead Level
Fully Blocked
Still Possible
Lv 21
TENTACOOL, TENTACRUEL

2 species blocked

0 species

Wild Encounters

Water

2 species.

Encounter rate 6
Pokémon
Levels
Chance
Lv 15-20 90%
Lv 20 10%

Fishing

Odds shown per cast.

OLD ROD

Fishing group: Ocean.

Pokémon
Levels
Per Cast
Lv 10 85%
Lv 10 15%

GOOD ROD

Fishing group: Ocean.

Pokémon
Levels
Per Cast
Lv 20 35%
Lv 20 35%
Lv 20 20%
Lv 20 10%

SUPER ROD

Fishing group: Ocean.

Pokémon
Levels
Per Cast
Lv 40 40%
Lv 40 30%
Lv 40 20%
Lv 40 10%

Items And Rewards

Item
Source
Cost
No items or rewards are listed for this location.

Special Pokémon

No special Pokémon are listed for this location.

Trainer Roster

No trainers are listed for this location.