HYPER BEAM
Move #063
Power
150
Accuracy
90
PP
5
Learners
78
Battle Notes
In Gen I, Hyper Beam only forces a recharge turn if the target survives.
| What to know | Details |
|---|---|
| Recharge turn | You only recharge if the target is still standing after the hit. |
| If it KOs | You act normally on the next turn instead of recharging. |
Type Coverage
Super Effective Against
Nothing takes extra damage from this move type.
Not Very Effective Against
No Effect On
Find The TM / HM
Game Corner Prize Room
5,500 coins
Learners
|
Pokémon
|
Slot
|
|---|---|
| No Pokémon start with this move in . | |