Ruins Of Alph Inner Chamber
1 wild Pokémon across 1 encounter method.
Ruins Of Alph Inner Chamber Guide
The Inner Chamber is where the Ruins of Alph stop being scenery and start becoming a real puzzle destination.
Getting in
Enter once you are ready to interact with the ruin itself instead of just the outside field. The chamber is the center point that leads to the puzzle payoffs and hidden rooms.
Main reason to visit
The reason to visit is simple: solve the chamber work, trigger the research reactions, and push the Unown side content forward. It is one of Johto's clearest curiosity rewards.
Why return
Return whenever you want to finish more of the ruin chain or chase later puzzle completions after the main story has moved on.
Travel Routes
|
Route
|
Destination
|
Landing
|
|---|---|---|
| Exit | Ruins Of Alph Aerodactyl Chamber | — |
| Exit | Ruins Of Alph Aerodactyl Chamber | — |
| Exit | Ruins Of Alph Ho Oh Chamber | — |
| Exit | Ruins Of Alph Ho Oh Chamber | — |
| Exit | Ruins Of Alph Kabuto Chamber | — |
| Exit | Ruins Of Alph Kabuto Chamber | — |
| Exit | Ruins Of Alph Omanyte Chamber | — |
| Exit | Ruins Of Alph Omanyte Chamber | — |
| Exit | Ruins Of Alph Outside | — |
Repel Planning
If your lead Pokémon is above a wild level, Repel skips it. These checkpoints show what disappears completely.
Grass
1 useful lead levels.
|
Lead Level
|
Fully Blocked
|
Still Possible
|
|---|---|---|
| Lv 6 |
UNOWN
1 species blocked |
0 species |
Grass
1 useful lead levels.
|
Lead Level
|
Fully Blocked
|
Still Possible
|
|---|---|---|
| Lv 6 |
UNOWN
1 species blocked |
0 species |
Grass
1 useful lead levels.
|
Lead Level
|
Fully Blocked
|
Still Possible
|
|---|---|---|
| Lv 6 |
UNOWN
1 species blocked |
0 species |
Wild Encounters
Items And Rewards
|
Item
|
Source
|
Cost
|
|---|---|---|
| No items or rewards are listed for this location. | ||