Shoal Cave Low Tide Ice Room
4 wild Pokémon across 1 encounter method.
Connected Maps
Nearby rooms and floors on this visit.
Shoal Cave Tide Plan
High tide, low tide, Shoal Shells, Shoal Salt, daily refreshes, and Shell Bell crafting.
Tide Steps
| Name | Details |
|---|---|
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Visit at high tide
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9:00 a.m. to 2:59 p.m. and 9:00 p.m. to 2:59 a.m. opens the high-water rooms. |
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Visit at low tide
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3:00 a.m. to 8:59 a.m. and 3:00 p.m. to 8:59 p.m. opens the drained lower route. |
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Bring both sets back
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4 Shoal Shells plus 4 Shoal Salt make one Shell Bell. |
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Come back after a new day
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The Shoal pickups can refresh after the clock advances to a later day. |
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Route by water level
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High tide covers the entrance and inner water route; low tide opens the deeper rooms. |
Wild Encounters
Repel Planning
If your lead Pokémon is above a wild level, Repel skips it. These checkpoints show what disappears completely.
Grass
2 useful lead levels.
|
Lead Level
|
Fully Blocked
|
Still Possible
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|---|---|---|
| Lv 31 |
Zubat, Snorunt
2 species blocked |
2 species |
| Lv 33 |
Spheal, Zubat, Snorunt, Golbat
4 species blocked |
0 species |
Items And Rewards
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Item
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How to get it
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Cost
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|---|---|---|
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Pickup
Pick up the item ball on this map. |
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Pickup
Pick up the item ball on this map. |
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Inside Shoal Cave Low Tide Entrance Room Reward
Receive this item from a person or story event here. |
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