Seafoam Islands B4F
6 wild Pokémon across 1 encounter method.
Travel Routes
|
Route
|
Destination
|
Landing
|
|---|---|---|
| Exit | Seafoam Islands B3F | Tile 20, 17 |
| Exit | Seafoam Islands B3F | Tile 21, 17 |
| Exit | Seafoam Islands B3F | Tile 25, 4 |
| Exit | Seafoam Islands B3F | Tile 8, 6 |
Location Rules
Articuno current
The current by Articuno only becomes safe after both boulders from B3F land here.
|
Step
|
What it changes
|
|---|---|
| Set up both B3F drops | The current by Articuno is blocked into a usable path. |
| Ride the west current | The water carries you onto Articuno's island. |
| Step off at the upper-right strip | That dry strip lets you leave the water cleanly. |
Repel Planning
If your lead Pokémon is above a wild level, Repel skips it. These checkpoints show what disappears completely.
Grass
4 useful lead levels.
|
Lead Level
|
Fully Blocked
|
Still Possible
|
|---|---|---|
| Lv 32 |
SLOWPOKE, SEEL
2 species blocked |
4 species |
| Lv 33 |
SLOWPOKE, SEEL, GOLBAT
3 species blocked |
3 species |
| Lv 34 |
HORSEA, SHELLDER, SLOWPOKE, SEEL, GOLBAT
5 species blocked |
1 species |
| Lv 40 |
HORSEA, SHELLDER, SLOWPOKE, SEEL, SLOWBRO, GOLBAT
6 species blocked |
0 species |
Wild Encounters
Fishing
Odds shown per cast.
OLD ROD
Works anywhere you can fish.
|
Pokémon
|
Levels
|
Per Cast
|
|---|---|---|
| Lv 5 | 100% |
GOOD ROD
Works anywhere you can fish.
SUPER ROD
Items And Rewards
|
Item
|
Source
|
Cost
|
|---|---|---|
| ULTRA BALL |
Hidden Pickup
|
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