Level
Tin Tower 7F
2 wild Pokémon across 1 encounter method.
Travel Routes
|
Route
|
Destination
|
Landing
|
|---|---|---|
| Exit | Tin Tower 6F | — |
| Exit | Tin Tower 8F | — |
| Exit | Tin Tower 9F | — |
| Teleporter | Tin Tower 7F | — |
| Teleporter | Tin Tower 7F | — |
Location Rules
Map Movement Tips
These clues come from the map tiles, so they are handy when you are planning which moves or paths matter here.
One-way ledges shape the route
These ledges let you jump down but not climb back up from the same spot.
Look before you hop if you are collecting items or avoiding trainers.
Repel Planning
If your lead Pokémon is above a wild level, Repel skips it. These checkpoints show what disappears completely.
Grass
1 useful lead levels.
|
Lead Level
|
Fully Blocked
|
Still Possible
|
|---|---|---|
| Lv 25 |
RATTATA
1 species blocked |
0 species |
Grass
1 useful lead levels.
|
Lead Level
|
Fully Blocked
|
Still Possible
|
|---|---|---|
| Lv 25 |
RATTATA
1 species blocked |
0 species |
Grass
2 useful lead levels.
|
Lead Level
|
Fully Blocked
|
Still Possible
|
|---|---|---|
| Lv 23 |
GASTLY
1 species blocked |
1 species |
| Lv 25 |
GASTLY, RATTATA
2 species blocked |
0 species |
Wild Encounters
Items And Rewards
|
Item
|
Source
|
Cost
|
|---|---|---|
| MAX REVIVE |
Pickup
Pick up the item ball on this map. |
— |
| FULL RESTORE | — | |
| MAX ELIXER | — | |
| NUGGET | — | |
| RARE CANDY | — | |
| CARBOS | — | |
| FULL RESTORE | — | |
| ESCAPE ROPE | — | |
| SUPER POTION | — | |
| ULTRA BALL | — | |
| MAX POTION | — | |
| FULL HEAL | — |
Special Pokémon
Lv 40