Radio Tower 1F
1 trainer battle.
Radio Tower 1F Guide
Radio Tower 1F starts as Goldenrod's friendly broadcast lobby, then becomes the front door to one of Johto's biggest Team Rocket takeovers.
Tune in before trouble starts
The Radio Tower lobby feels harmless at first: a receptionist welcomes you, fans talk about DJs, the directory lists five floors, and the Lucky Channel sign invites you to win prizes with Pokemon ID numbers. It is exactly the kind of public city landmark that makes Goldenrod City feel busy.
That normal feeling is why the later takeover works. When Team Rocket moves in, even the first floor changes from a service lobby into the opening fight of a story dungeon.
Get the Radio Card
Talk to the woman at the counter for the quiz campaign. Win, and your Pokegear can play the radio anywhere. The answers are:
- Yes: the Town Map can be shown on the Pokegear.
- Yes: Nidorina can be female only.
- No: Kurt does not use "Aprikorn" with that spelling.
- Yes: Magikarp will not learn any TM move.
- No: Professor Oak's Pokemon Talk co-host is not Marie.
After the quiz, tune in to radio shows as you travel. This is the big peaceful reward before the tower becomes part of the Rocket plot.
Play Lucky Number
The gentleman checks your party's ID numbers for the Lucky Number Show. Trade Pokemon to collect more ID numbers and improve your odds.
- Match all five numbers for a Master Ball.
- Match the last three for an EXP.SHARE.
- Match the last two for a PP UP.
Make room in your Bag before claiming a prize. If you win but your pack is full, he tells you to come back right away.
Rocket takeover battle
When Team Rocket takes over the tower, tours stop and a Rocket Grunt guards the first floor. He uses two level 24 Raticate. Beat him, then push upstairs toward the larger tower cleanup.
The 1F fight is not the whole takeover, but it is the doorway into it. Heal in Goldenrod first, then treat the tower as a multi-floor story dungeon instead of a quick lobby visit.
Come back later
Return for Lucky Number checks, radio utility, and the Rocket arc. Once you know what this lobby does, it becomes one of the best examples of Johto turning a normal city service into a real story location.
Quiz answers
Yes, Yes, No, Yes, No.
Prizes
Lucky Number rewards Master Ball, Exp. Share, or PP Up depending on the ID match.
Rocket fight
During the takeover, the 1F Rocket Grunt has two level 24 Raticate.
Travel Routes
|
Route
|
Destination
|
Landing
|
|---|---|---|
| Exit | Goldenrod City | — |
| Exit | Radio Tower 2F | — |
Location Rules
Things To Know Before You Explore
Use these as quick checks before you talk to people, claim gifts, or try a blocked path.
Finish the Radio Tower story
This changes after the Radio Tower trouble is over.
Finish that storyline, then check here again.
Come back after finishing lucky number show
This place changes after that part of the story.
Move the story forward, then come back here.
Come back after finishing radio card
This place changes after that part of the story.
Move the story forward, then come back here.
Special Events And Services Here
Some spots here can move you, change the area, or trigger a special event or service.
Lucky Number Show check happens here
This is where the Lucky Number Show is handled.
Check back on the right day with matching ID numbers.
Wild Encounters
Items And Rewards
|
Item
|
Source
|
Cost
|
|---|---|---|
| EXP.SHARE |
Gift
Scripted gift from this location. |
— |
| Master Ball |
Gift
Scripted gift from this location. |
— |
| PP UP |
Gift
Scripted gift from this location. |
— |
| TM11 (Sunny Day) | — | |
| PINK BOW | — | |
| BASEMENT KEY | — | |
| RAINBOW WING | — | |
| SILVER WING | — | |
| Radio Card |
Pokégear card
Adds the radio to your Pokégear. |
— |
Special Pokémon
Trainer Roster
Trainer
2 Pokémon