Olivine Lighthouse 2F
4 trainer battles.
Travel Routes
|
Route
|
Destination
|
Landing
|
|---|---|---|
| Exit | Olivine Lighthouse 1F | — |
| Exit | Olivine Lighthouse 1F | — |
| Exit | Olivine Lighthouse 1F | — |
| Exit | Olivine Lighthouse 3F | — |
| Exit | Olivine Lighthouse 3F | — |
| Exit | Olivine Lighthouse 3F | — |
Location Rules
Things To Know Before You Explore
Use these as quick checks before you talk to people, claim gifts, or try a blocked path.
A rematch can unlock later
A later version of this battle can open up after more story progress.
Check back later after more story events, and share your number if asked.
Phone number choice matters
Later calls or follow-up events only happen if you shared your number.
Say yes when asked if you want rematches or other follow-ups.
Come back after beating Elite Four
This place changes after that part of the story.
Move the story forward, then come back here.
Finish the Radio Tower story
This changes after the Radio Tower trouble is over.
Finish that storyline, then check here again.
Map Movement Tips
These clues come from the map tiles, so they are handy when you are planning which moves or paths matter here.
Floor holes can drop you somewhere
Some holes are part of a path or puzzle, not just scenery.
Use them when the route below matters, especially in cave puzzles.
Battle Variants
SAILOR HUEY rematches
SAILOR HUEY can ask for your phone number, then call you back for stronger rematches later.
View SAILOR HUEY| Battle | When it unlocks |
|---|---|
| First rematch team | After you exchange numbers and get the first rematch call. |
| Second rematch team | After clearing the Radio Tower. |
| Third rematch team | After beating the Elite Four. |
Wild Encounters
Items And Rewards
|
Item
|
Source
|
Cost
|
|---|---|---|
| ETHER | — | |
| GREAT BALL | — | |
| RARE CANDY | — | |
| TM34 (Swagger) | — | |
| HYPER POTION | — | |
| SUPER POTION | — |
Special Pokémon
Trainer Roster
Trainer
1 Pokémon
Party
-
Lv 20
Trainer
2 Pokémon
Trainer
2 Pokémon
Trainer
2 Pokémon